Monday, December 8, 2008

Getting Our Feet Wet in Flash

My class has continued to work on their games. I demonstrated the tween guide. The students are experiencing the joys and frustrations of programming, where games come alive and then suddenly stall. Layers get mixed up. Timelines get reversed. Games get saved in different files, instead of one. But there's no turning back. I demonstrated the virtues of the transform function. Eyes sparkled as student objects faded to the distance, turned around, and curved in strange ways. The students are starting to move ahead. There is some backsliding, but we are getting our feet on more solid footing. We are jumping from scene to scene, background layers are appearing, title screens are brightened with multi-colored blended buttons.

1 comment:

Unknown said...

Just don't forget that
Flash is important but more important is the research and learning of the concept or materials for the game. Flash is the vechicle that they use to demonostrate what they have learned.